Stylized Fireball Impact (a noob trying to get better)

Hi there!
Thanks for seeing my post, I’m a noob in Real-Time VFX and i have learned A LOTTT from all of you. This is my first VFX post here so hope you don’t like it in order to get ALL your feedback. I want to turn into a VFX artist pro, this is a long travel but with your help and comments , I’m gonna reach it :3
Front View VIDEO
TopDown View VIDEO








After this, the most important question that I have is, how can I put a particle in the middle of the ball, for example the lens glow after fall, and not cause clipping with the ball, what I did was adjust the particles in front of the ball with respect to the front camera, but well… if the camera changes, you can see the trick.

Thanks again to see my post nwn, hope you have a great day.

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Hey really cool shapes and colors !!
About your question I don’t know if it’s the best thing to do but I am pushing the particle toward the camera like that


(Float 1 should be around -0.1 to 0.1 to work well)
Hope it will help you :slight_smile:

3 Likes

WOOOHH men!!! Thanks so much! This works perfect in any angle


For unity I just add the multiply node with the world position at the end.

I usuall set the render aligment to facing and change the pivot of the particle to make it offset towards camera.
image

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UFFF hey this is the most easy solution ever jajaj , I’m blind I guess, thanks so much Sorrow

1 Like