Hey everyone, I decided to start this sketchbook for feedbacks and to keep things organized and stay motivated. I’ll try to upload regularly. Feel free to give advice & feedbacks!
Thumbnail:
Phoenix Dive
![Ls_PhoenixDive](https://realtimevfx.com/uploads/default/original/3X/6/7/67305cbb543f55ca84396a995595a7cf63c77f71.gif)
Hey everyone, I decided to start this sketchbook for feedbacks and to keep things organized and stay motivated. I’ll try to upload regularly. Feel free to give advice & feedbacks!
Thumbnail:
Phoenix Dive
It maybe just only me but the sphere shapes make me feel that that the spell will deal some damage?
Maybe make it less apparent or removing it will help to bring focus on the healing aspect of the spell, depending of what your goal is with it.
On the color side I feel like a simple gradient with a different green hue on bigger elements and a bit of hue randomness on the smaller particles would help to make the effects looks less flat.
I like the timing, really something I wish to get better at
What I had in mind was creating a healing dome. Since its shape is round and I used the color green, I thought it wouldn’t give the idea of damaging the player. However, you might be right. I’m pretty much done with this effect, but I’ll take your words into account for the next effect. Thanks!
Might be the due to the sharpness of the sphere on top of the saturated color?