I have a particle A that is moving, I want to stick another particle B to its position as it moves, spawning only once. (imagine a flaming skull, skull mesh and a flame subUV animation stuck onto it)
Ive tried using location events, but that just makes a trail of particles every tick. Ive also tried using sample from other emitter.
I could just add another render to the original particle, but it would limit the amount of control.
yes, sorry should have specified
Then probably easiest and best method is to use multiple renderers in one emitter.
In Renderer → Bindings you can assign different parameters if you want them to have for instance different colors, sizes etc.
i see, this helps a lot thank you.
i have a question, in your first screen shot you have lens flare color and star flare color being set. how are you writing to them?
amazing, thank you so much