I have a particle A that is moving, I want to stick another particle B to its position as it moves, spawning only once. (imagine a flaming skull, skull mesh and a flame subUV animation stuck onto it)
Ive tried using location events, but that just makes a trail of particles every tick. Ive also tried using sample from other emitter.
I could just add another render to the original particle, but it would limit the amount of control.