Stanislav Petruk: Embergen Challenge

Final Submission

Hello. Here is my entry.
What I want to do here is a short story, made inside UE4
I’ve started with an opening sequence, so I could test wide shots and closeups. That is quite new to me, but hoping for a good result :slight_smile:

In the beginning I use a lot of embergen smokes, in the climax there will be a falling bomb :boom:

15 Likes
  • The next steps are building the entrance section of the building. Here are some refs
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  • Also time to start iteratios on explosin part, refs as well
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https://youtu.be/of2r0Siamgo
Updated the video with one more shot. This one should reveal the bomb falling.

  • Also made simpler entrance (character and door animations are currently the placeholders.)
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Animated iteration
ezgif.com-optimize

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That mushroom cloud looks awesome! I love how sort of fluffy it looks at the top.

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I was in a rush when I started to make the scene, so missed showing some of the progress. Before posting new updates I think it makes sence to fill these gaps

The scene is assembled in UE4. The main elements:

  • Shelter, power lines (modeled in 3ds max + textured in quixel mixer)
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    The master material was applied to all iron elements
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  • The terrain generated in Houdini
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  • Trees - speedtree
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  • The explosion mushroom - embergen :slight_smile:
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  • it is 6x6 sprite with motion vector
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  • And all together in UE
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  • nuke fx
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  • smoke particles - for the atmosphere (dust also generated in embergen)
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The next steps:

  • making the beginning of the explosion
  • character replacement
  • sound
  • additional details
  • optimization
8 Likes

Hey-hey. Time for updates :slight_smile:
I am mostly working on initial explosion right now. Here is the WIP
explo_start

The major elements here:
Fire
nuke

Dust
dust

And trees. The destruction is a simple niagara fx
wood

18 Likes

the lighting, camera, and debris work are nice additions to the excellent sims !

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This looks great! How highres are your flipbooks?

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Looks great man!
Is your flipbook exactly tied to the camera angle in engine?

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It’s awesome! :star_struck:

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Hey, thanks. I currently use 2k most of the time (but they are downsized from original 4k, in case I will need more resolution)

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Thank you. The explosion is designed to be observed from the side, that would not look good from the top for sure :slight_smile:

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Top view explosion with a wave
explo_top

Used mostly the source files from the existing scenes
ue
I only added a bit of a bend (simple bones animation) to the trees located close to the explosion
max

Trees scattered in houdini and exported to unreal. I was not able to find a way to scatter them with the radial orientation in Unreal (I think there is a way but I am not smart anough for that :slight_smile:)
houdini

Wave is a distortion + scaled up decal + embergen smoke

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Today I am only adding one scene - a side view of the explosion wave. Still need to replace identical trees and add one close up of the shot.
side_veiew_scene

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I’ve added one more shot of the side wave (closer one).
Initial explosion sequence:

It’ s a line of trees in ue4
ezgif.com-optimize

The trees are mostly bending, one of them breaks
ezgif.com-optimize

Next step will be returning to the opening and closing scenes, and finalize the entry :slight_smile:

Reference is from here https://youtu.be/QsB83fAtNQE?t=76

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The lighting on the dust is beautiful

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Update is here :slight_smile:
I’ve finally added a bomb model.
bomb_seq

Bomb made in 3ds max and textured in quixel mixer
bomb

Will be working on character animation today (character model from mixamo)

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So I am almost done. I’ve added the character, now I have a little bit of time for sound and details.

3 Likes