Spyro : Sketch #12


#1

Hello !

TornadoRevamped_Opti_2

I’m so sorry for my late submission, I’ll really try to post more often and earlier for the next sketch.

So, here is my tornado ! I reworked and revamped an old shader that I used to make some realistic project at the beginning of the year. Here is the result ! :

Basically, the tornado is composed of simple meshes, & I used one shader that allows me to tweak several parameters and make things more “random”.

Tornadoes

I tried to mix realistic & stylized textures, like a sharp dissolve and a glowing core.
In the process, I gave my noises some density by adding some kind of dithering to them :

Also, here is an old gif from the first version of this tornado (sorry, bad compression and quality gif :confused: )

TornadoOld_Opti

I was really inspired by the storm in Life is Strange, it’s my main reference^^
Anyways, thank you all for reading ! Any feedback is apreciated, and I hope you liked my little tornado :smile:
GL HF everyone !


I have never used houdini but i would like to know how to achieve this affect in ue4
Spyro : Sketch #22
#2

This looks awesome! Well done.


#3

A magnificent feeling. It is very impressive


#4

Thank you very much ! I’m really glad that you both liked :smile:


#5

Awesome work dude!!! I love the shaders on your external swirling meshes!!!


#6

amazing,look so good


#7

yeah,i want to copy it in my zuopin, you see,dalao:stuck_out_tongue:


#8

I’m not sure to understand, but hey, thank you :stuck_out_tongue_winking_eye:

@veer Hey thanks ! It’s mostly a sharp dissolve with some panning textures, vertex offset & UV distortion :stuck_out_tongue:


#9

···无聊Post must be at least 20 characters


#10

Amazing stuff :slight_smile:


#11

great effect. will try it sooon…