Hi, I can’t seem to be able to figure out a way to spawn burst from a particle with the event handler. It seems even setting the Spawn Number in the receiver Event to 1 - the receiver will continue to spawn particles as long as the lead is alive. However I want to spawn 1 single particle from the receiver and that’s it, regardless of how long the lead particle is alive, is there a way to do that?
You can send a location event only on Particle Spawn.
Ohhhh interesting let me try it thank you!!
Do you know if there’s a way to delay that spawn? For example if I want one system spawning a lightning and a circle on the ground. The lightning has to grow for a bit before hitting the ground and I’d like to add a delay to the circle. Is there a way to do that?
In that case it seems better to time it out manually instead of relying on events