[solve] A question about unity mesh uv

in unity 5.X, if I want the UV to flow once, I just need to set the texture like this


QQ图片20180227220103
in unity 2017, if I follow the previous settings,
It looks wrong,why this happens?

That looks exactly how I imagine it would if you clamped it. What is it you’re trying to accomplish?

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I want is this,


I already remember how to solve it thank you

It’s just a backface culling trouble. In the shader settings change “double sided” to “backface culling”
^^

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