Hi everyone ^^ It’s my first post here. I want to do something similar to this;
I found this in Artstation from Antonio Cappiello profile.
Well, I want to try to recreate the smoke effect before we see the human figure. And I want to do it in Unity(but I’m open to any ideas from Unreal folk as well, any ideas are welcome)
Im thinking maybe I could do it with a voronoi noise on a texture that controls the alpha and the vertex positions at the same time(maybe on a cylinder mesh). I’m kinda stuck trying to make better smokes for a time now. I don’t know if there are any softwares that I can use to make smoke simulations and actually Import them to Unity. If there are any, I’d be happy to know those as well. (for example, I can do a smoke simulation in blender but I don’t know any ways to Import that into Unity, or I don’t know would it even be reasonable performance-wise.)
Finally, I know and understand Shader Graph but I don’t know about actually coding shaders. Do you guys think thats a must to know for making this effect in Unity? I’m waiting for your advices and your approaches to making this effect. Have a great day everyone ^^