Sketch #10, Rafek, pixel art 2D fire

Hi and Welcome,

my first post here I’m Rafek, currently not in industry but working hard to find any job.

I wanted to create 2D pixel fire in Houdini and this is my try, tell me what You think



pixeley! btw you probably meant Sketch #10 :stuck_out_tongue:

Haha that’s kinda neat!

Personally I feel like the grid is a bit too hi-res to really nail that authentic pixel art look (but it of course depends on the style of the context as well). What happens if you try and reduce the number of voxels and maybe make the color band a bit more?

thanks for answers guys; Luos I corrected it to 10 :slight_smile:

Chris I don’t use volumes in this case, it’s particles with attribute transfer @Cd to primitives @Cd on flat grid

new version, this one with 3 grids