I’m simply trying to spawn particles to a skeletal mesh that will then maintain their localized position on said skeletal mesh until they die. So if the mesh animates, the particles should move with the anim. I’m told Skeletal Mesh Location has this built in. But it’s not happening. It seems to instead take a snapshot of the post the character starts in at particle spawn, and then rotates that mass/pose as the character moves.
I also tried Initialize Mesh Reproduction Sprite but that just turns everything invisible in-game so big waste of time. This fx is set up through a game cue if that makes any difference.