Inktober Day 28. Topic: Gift
Using #huevember to practice more traditional vfx. Color of day 4 is orange and I combine it with Inktober2018 topic “spell” from last month.
I’ve extended my 80lv article and released it on my blog. It’s about a procedural river using houdini in Unreal Engine.
Read: River 2k19 Edition | Simon schreibt.
Watch:
I love the approach for this effect :D, the flash creates a good feeling of the fire starting.
By creating some contrast in the first few frames of the fire you can give it an extra feeling that the fire is “popping out” (if that is the right word for it haha). Down below is a little sketch, maybe it’s useful
Thanks man! That’s a great tip! Must try it out! Perfect example for the overshoot-animation-principle.
My contribution to the current running challenge.
Documented at artstation:
https://www.artstation.com/artwork/2xyxzK
And there is the WIP thread from this forum:
i just want to say the trick about rendering flipbook at runtime is truely clever
some traditional vfx sketches:
I tested the blender 2.8 grease pencil. really nice. i animated some 3d spheres to be sure it looks and then you can paint on the surface of them as a base - with that you get a nice volume.
Excellent, i was playing with blender yesterday too !
Smoke little smokes:
Sketched out this explosion as flat:
Next step: sketch in some volume:
For the colors I’ll inspire myself (aka steal) colors from @liuyongjie because she made stunning concepts (https://www.artstation.com/artwork/DxVRKE):
It’s a great job 666
Superb work … That cloud is soo cute
very cool simon! you’re making so much progress
Keep up the awesome work
this is lovely. love the shapes and timing.
great job
worked a bit more on it. turned the smoke to grey, the inverted color is a little bit green/blue now and i added a bit glow around the explosion at the beginnign to define the silhoette a bit better: