Sig
March 27, 2022, 12:03am
7
Hello hello!
I’m currently trying to implement a texture that will be spinning on the ground and I wanna have it being scrolled from the inside to the outside.
Something like that: - Find & Share on GIPHY
Shivanna (League of Legends)
As I was experimenting some textures, I stumbled on this issue:
I have this Texture here:
[TXTR_NoiseWind]
And if I apply the Polar Coordinates in Photoshop, I will get this, which I like:
[TXTR_NoiseWaveWindGround]
But if sample this Texture on the Shader Graph and use the Polar Coordinates node on it, I get this:
[image]
Why is that? I like Photoshop’s result and wanted to scroll it from the center to the outside
That’s how I wired things. Is it the way to go?