I have this Texture here:
And if I apply the Polar Coordinates in Photoshop, I will get this, which I like:
But if sample this Texture on the Shader Graph and use the Polar Coordinates node on it, I get this:
Why is that? I like Photoshop’s result and wanted to scroll it from the center to the outside
That’s how I wired things. Is it the way to go?