[HELP] Unity Polar Coordinates vs Photoshop's

I have this Texture here:

And if I apply the Polar Coordinates in Photoshop, I will get this, which I like:

But if sample this Texture on the Shader Graph and use the Polar Coordinates node on it, I get this:

Why is that? I like Photoshop’s result and wanted to scroll it from the center to the outside :worried:

That’s how I wired things. Is it the way to go?

1 Like

rotate your texture first
like this… it is going to wrap around from the bottom


1 Like

Oh my god…I feel dumb and my face feels hot hahahaha.
It seems so obvious now that you pointed it out.