This sketch theme is very challenging and interesting so I figured I’ll give it a try!
I had two initial ideas, first one was a single mesh flipbook using WPO which I prototyped already and looks super cool! Made an HDA to help with making them. I’ll post more about this in the future.
The second idea is was to have a smart “shield” that morphs, transforms and moves to the owner’s will. (It sounds way cooler than it is :D)
I went for the second idea because I want to build more gameplay-focused effects and concepts, they’re more fun and interactive and help me polish other areas (like blueprints and design) while working on them.
I’ll give it a random name, maybe DR-0N.
Here’s the super initial R&D and brainstorming
I want to have a few “modes” for this, thinking of something like
CONFIGURATION : SHIELD
Transforms into a flat/curved shield to block damage and incoming projectiles.
CONFIGURATION : FLANK
Transforms into a two smaller shields to cover the user from surprise attacks.
CONFIGURATION : DOME
Quickly configures into a dome around the user to provide limited protection from all angles.
CONFIGURATION : GAUSS
Transform into a weapon, able to compress the same energy used to operate DR-0N into deadly EM waves.
CONFIGURATION : WRECK
Transform into a ball shape, being able to wreck into enemies and objects at extreme velocities.
Along with a few idle effects, components dancing or hovering and some shader/transparency and glowy stuff.
And some on-hit effects and particles, perhaps.
That’s it for now, I have an overall feeling of how I’ll do all of these but as usual I’ll figure out as I go.