SideFX GDC 2017 Presentations

The SideFX GDC 2017 presentations are live. There’s a bunch of cool stuff related to vfx including @Partikel Volume to Mesh workflow and some stuff from Mafia 3.


Download the assets…then do this…oh! wrap the texture.

I’ve found some obvious but interesting behaviors when you spawn sims as a mesh in a particle system.
-You can’t spawn it anywhere. The location module doesn’t shift it because it gets its info from the object. Possibly fixable.
-Rotation works.
-Velocity works for orientation, but not actual velocity. Again, it’s because of the object offset.
-orbit, lols no.
-scale works fine
-use a dynamic param for time