Good work getting it all set up! I think the fracturing of the vase could use some work, right now it looks kind of… voronoiy? Haha I don’t know if that makes sense, but the voronoi pattern is kinda recognizable and feels a bit generic. The biggest thing that’s missing is probably lots and lots of smaller pieces, take a look at this ref for example
The fracturing starts at the point of impact, where the fragments are smallest, and the shards get progressively larger the further away from impact they are. The outline or silhouette of the vase also affects the fracturing, so the ring at the top is more likely to break loose than break apart. But yeah, give it some more TLC in that area! Excited to see it with some dust and debris emitters too!