I’ve decided to just dive in and start posting some things. I’ve only recently started working on my 3D skills but I’ve always thought that VFX was a cool area of study. Recently I’ve made a really basic candle flame that I’m happy with as well as a (very very very) basic heal spell.!
I’ve read the things that others have posted, but I’m a little unclear on how things work still. For example, the heal spell is literally all done with shaders and math. It’s a cylinder, with the top and bottom removed, over a plane. All of the movement is happening within the shaders, the actual objects aren’t being reshaped/moved at all.
They are there the whole time I’m just using sinewave math and shaders to trigger the transparency based on frame count. It’s also all being handled in Blender natively. But I get the feeling that this isn’t normal.
Even when I look at more elaborate VFX here, it looks like models are actually being animated/scaled/etc., but in other things it looks like every single thing is just turned into a particle system or group of particle systems on a loop.
I’m just confused about that right now. Is it all particle systems? Or is that just how it gets utilized in engines?
I guess I have some more research to do.