I was wondering if someone could help me fix this material. I have a basic scrolling noise texture hooked up to a gradient mask. The aim being to have a sphere that distorts only slightly at the bottom but alot at the top.
However I notice that when I increase the intensity of the distortion the Texture Coords are affected and creates a diagonal band that the distortion seems to follow.
Can anyone explain why this happens and how to fix it? Would help me out alot! many thanks
Also, if most of your pixels are a in light grey range (it seems that you don’t have that much black in your texture), then it’s a bit like you adding a small constant in both x and y and some noise on top of that.
If you don’t want to use a normal map, just multiply by 2 and subtract by 1 to move it from 0-1 space to -1 to 1. I believe that gets you what you want.