Does anyone have experience creating content with particles that scale with content?
For example, creating an explosion that scales for small, medium and large scale objects. The idea is that you would pass in the scale of the object and have code change certain parameters based on that information.
Explosion particle system with 4 emitters:
explosion flipbook with emissive
For each element you would need to scale certain parameters:
Scale over time
And whatever else you need…
If you have used such a system, what are the pros and cons? Was there anything that stood out as either positive or negative?