Ryvanc: Sketch #35 [Teleport]


A bit late joining this, but it’ll be another good learning opportunity so I’m in! I had in mind something inspired by what I remembered about the teleportation effect in the Terminator movies. It turns out it wasn’t quite like I remembered, but that’s okay too :smiley:


I think I was too ambitious with this challenge given my limited UE4 knowledge, but nothing I can do but try :upside_down_face:

It’s ugly, but some of the initial elements are there via meshes and some GPU sprites. There’s a lot I don’t understand about overlaying and animating between elements, and I’m hitting a wall trying to get any vertex animation to work the way I want, but still looking at resources for explaining that so we’ll see what I can come up with in the next 10 days.



A version of the teleport “out” effect. I’m not thrilled with it, but I’ve learned some good information hitting speed bumps along the way :grin: I wound up using a blueprint to modify a Material Parameter Collection on the box shader to animate the World Position Offset on the shader to make it vanish to a single point (which was in turn learned from @DeepSpaceBanana 's fantastic blog post on his Wormhole Effect)



Last update for this one. Conceptually it’s about what I’d planned for, though I’m definitely not satisfied with the quality. However, I learned a lot more about UE4 in the process so that makes it a win for my ongoing learning adventure :wink:


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