RT Virtual Texture Angle Stretching Issue

UE5.2. I’ve worked my way through several tutorials and have been testing solutions out but haven’t found a solve for this yet. On my RT virtual textures they look great if the angle is less than ~75-90 degrees anything over that they are stretched and discolored. Does anyone have good BP code to solve this?

Video of issue:

VT Material Function I use:

Closeup of the code I’m working with to solve the vertical stretching: