As usual I am very very late to start working on it. I hope I will be able to finish this before deadline.
Here is first pass of ‘Suicidal Butterflies’ lol
Initial smoke looks bad I guess. Also there are too many dots in overall I need to think something for it.
I am still thinking what to use for charge and channel effect, as well as need to polish alot of stuff.
All suggestions, critiques welcome. P.S I need your suggestions.
P. P. S. I hit simulate button 0.02 seconds late so there is a delay in recording. Sorry about that.
I like the first pass! I’m with you on the “late” too. Was traveling during the entire holiday time we had at work, so i took a week of just to start working on this contest again
Made a basic scene around. Added decals and smoke fumes, and some minor timing tweaks.
Still thinking about projectile or some sort of bomb to throw on it.
Oh yes, I need to work on butterfly texture-sheet, They are disappearing at last frame.
P.S. Added a slow-mo in the end, I don’t know why I love to see particles in slow motion :D.
Small update :
Fixed butterfly texture, minor fixes in timing. Started working on first part.
I am still not sure what to make for first part, Maybe a cocoon or something. Banging my head on wall for ideas.
This time I used FRAPS as bandicam was skipping frames, FRAPS also has its own limitations, but for time being its working OK.
Updated charge FX. Tweaked Impact a bit. Now butterflies which are coming back are more faster. also the impact glow size is bigger so it feels more natural.
Somehow impact decals got changed in tweaking, I ll fix it in next update.
Need to fix timing for charging and colors. Also I ll update projectile as I haven’t touched it since start.
P.S. No Gif this time. Too tired and lazy to make one.
I do think that the butterflies are moving a little too fast when gathering up into the ball though. It’s almost a little jittery. And the little flash when they launch from the ball is a little underwhelming compared to the initial chaos of the butterflies. It’s missing that aggression, or the initial aggression needs to be toned down slightly.
The impact explosion is visible for a little too long I think, or there’s the lack of other things moving. It almost feels a little like there’s a lag when the explosion hits. The motion when the butterflies goes out and then back in feels really good!
Thanks alot for your suggestions, I really really need it. I ll try to fix all these issues. Lag in the end might be due to video compression.
Thanks alot for giving feedback on charge FX, I was totally blank about it. Now I have a direction to go for it.
Few more days left. Lets see what all fixes I can make in this time.
Thanks again for feedback.
After some nail-biting/headbanging days finally submitting the final version of this VFX, Suicidal Butterflies(they are really angry lol).
Had a lot of fun working on this project. Learned a lot of new things including some basic C# scripting. I figured out some really great tricks while working and solving issues.
There are lots of thing which could’ve been done with this to make it better. I think I started off really late.
Lesson learned - Last minute color adjustments can be harmful