I started playing around with Ribbons in UE4 v4.21 and I ran into some strange issue I can’t seem to fix. The issue I’m having is that the ribbon appears to be respawning, at full length, when the particle the ribbon is attached to, dies. I’ve attached a GIF of the issue below as well as my emitter setup for the ribbons. To make it weirder, if I set my actor collision to freeze, this issue does not happen. I also tried updating to UE4 v4.24, and then I get this issue with the actor collision set to freeze and kill 100% of the time. Without collision, it also occurs randomly but less frequently. Maybe I’m doing something fundamentally wrong, I really don’t know at this point. Any help would be very much appreciated.
Thanks a lot for looking,