Quick test of some blood thingie done in After Effects → Unity
Looks really pretty Should be somewhere is cyberpunk
Some stylized lightning practice. Made the textures using material maker. The more I look at them the more I realise how little they look like lightning
A while ago I participated in the challenge from the technical art discord server, I made some vfx and a cloud shader for the theme solarpunk. I forgot to post about it here!
Here is a short video:
Another thing I forgot to post about was this game I made with friends for a gamejam, from the same discord server. I was working on the vfx:
this looks sooo good !! btw is the character distortion effect made by vertex offset?
Thanks! And yeah, I have a spherical mask around a point and apply rotation around an axis to the vertices multiplied by that mask. The intensity, rotation, axis and mask size is animated in the timeline
Simple shield using my custom particle system in godot
It’s been a while since I made anything! While I’m slowly trying to find it fun again, here are the recent experiments.
The first one is some sort of chromatic abberration-ish offset that follows the mouse, I thought it could be fun to have something like that for some buttons when they are begin dragged so I tried it and it was alright
This one is just a beam, quite boring, but I wanted to just do whatever and see what’s gonna happen. I only used normal maps for colours again
can u give me some detail for how can distort the character pls : D
Hi, I gave a short explanation in this message
if you need a more in-depth guide I can make one, but it might take a bit. I’ll try to cook something up this week tho
That beam is tasty
yea, would be great if you can give some more details but I will try my end
This is extremely inspiring thread with some super cool work and plenty of useful valuable information! Thanks for sharing, you’re amazing!