Quick test of some blood thingie done in After Effects → Unity

Looks really pretty
Should be somewhere is cyberpunk
Some stylized lightning practice. Made the textures using material maker. The more I look at them the more I realise how little they look like lightning ![]()

A while ago I participated in the challenge from the technical art discord server, I made some vfx and a cloud shader for the theme solarpunk. I forgot to post about it here!
Here is a short video:
Another thing I forgot to post about was this game I made with friends for a gamejam, from the same discord server. I was working on the vfx:





this looks sooo good !! btw is the character distortion effect made by vertex offset?
Thanks! And yeah, I have a spherical mask around a point and apply rotation around an axis to the vertices multiplied by that mask. The intensity, rotation, axis and mask size is animated in the timeline ![]()
Simple shield using my custom particle system in godot

It’s been a while since I made anything! While I’m slowly trying to find it fun again, here are the recent experiments.
The first one is some sort of chromatic abberration-ish offset that follows the mouse, I thought it could be fun to have something like that for some buttons when they are begin dragged so I tried it and it was alright


This one is just a beam, quite boring, but I wanted to just do whatever and see what’s gonna happen. I only used normal maps for colours again ![]()

can u give me some detail for how can distort the character pls : D
Hi, I gave a short explanation in this message
if you need a more in-depth guide I can make one, but it might take a bit. I’ll try to cook something up this week tho
That beam is tasty ![]()
yea, would be great if you can give some more details but I will try my end
This is extremely inspiring thread with some super cool work and plenty of useful valuable information! Thanks for sharing, you’re amazing!
Seeing @LauraVFX 's ExplosionsTober and everyone’s sketchook posts was inspiring so I thought I’ll try something as well. I am well behind, and I do not expect to finish all of the promps from the ExplisionTober. I might choose a couple of the promps I like and finish them, we’ll see. Here is the first one - Concrete.
It’s a simple one to get things going, I didn’t do anything worth talking about here. It’s using one smoke flipbook for all of the smoke, unity’s default distortion, cube is fractured suing Cell Fracture addon in Blender then recorded the explosion using Unity’s built-in Recorder so it’s easier to work with.
Some references I found useful for this:








