[Released] Real Fake Interiors - Unity3D Bake Tool + Shader: Fake rooms that look 3D from any angle!

Tired of empty square fake rooms and flat cubemaps with paper-thin cutouts? Meet the next generation of fake interiors for Square, Rectangular and Tall rooms.

Make rooms look 3D from any angle without using real geometry. Real Fake Interiors is a Unity shader and baking tool that takes a single room and lets you reuse it everywhere in your project.

Features

  • Multiple Room Sizes: Rectangular (2x1), Square (1x1), Tall (1x2)
  • Fully editable with Amplify Shader Editor (optional)
  • All-in-one, HDRP, URP, BiRP package
  • “Deeper Room effect”, experimental
  • No runtime components, shader only
  • One-click Room Baker Tool
  • High-quality depth and color baking
  • Efficient coarse-to-fine raymarching with binary refinement
  • Blue-noise jitter to reduce banding and repetition artifacts
  • Multiple controls for performance tweaking
  • Optional blinds / overlay texture mask support
  • HDR cubemap exposure, tint, and rotation controls
  • Per-instance UV tiling and material variation
  • Preserves anisotropic filtering at grazing angles
  • Assets are interchangeable, bake once and use on all renderers
  • WebGL Support

Fully editable with Amplify Shader Editor(optional).
Grab the launch discount: Real Fake Interiors @AssetStore

Learn more: Amplify Wiki