Hi everyone!
I’m excited to share my latest work, Musa Tactics.
Following my previous “Paladin” series, this project focuses on the swift and lethal spirit of the traditional Korean warrior, the Musa. Unlike the support-oriented Paladin pack, this system is purpose-built for Direct Strike Dealers (DPS) who demand high-speed combat and aggressive visual impact.
Preview Video
Key Technical Highlights
- 100% Niagara-Native: Built from the ground up for UE 5.4 – 5.7, leveraging the full power of Niagara for maximum flexibility and performance.
- Production-Ready System: Includes 14 functional Blueprints (Skill casting, Projectile logic, and Hit detection), making it a complete combat framework, not just a collection of sprites.
- Musa-Specific Mechanics: Features specialized logic for Dynamic Weapon Swapping, Crystalline Empowerment, and persistent Sword-Wind Trails that scar the battlefield.
- Extreme Optimization: Meticulously crafted with efficient vertex counts (25 - 3,000 per mesh) and optimized texture usage to ensure high FPS during intense combat sequences.
Technical Specs
- Niagara Systems: 12 (CPU/GPU Hybrid)
- Master Materials: 30 (with 4 Material Functions)
- Blueprints: 14 (Combat & Skill Logic)
- Textures/Meshes: 24 Textures / 9 Static Meshes
Launch Celebration & Special Deals
To celebrate the launch, I’m running a special promotion on Rinban Academy:
- [New Release] Musa Tactics: Currently on Launch Sale!
린반 아카데미 - Paladin Tactics: -90,000 KRW Discount!
https://www.rinban.com/goods/lecture_info/97 - Unreal Classic (Shield): -50,000 KRW Coupon for new members!
린반 아카데미
I’d love to hear your feedback on the timing and the “hit-stop” feel of the effects.
Stay tuned for more updates!
#UnrealEngine niagara vfx realtimevfx #GameDev #MusaTactics #RinbanAcademy ue5




