Mega thanks for this!
Actually Iβve seen your video last week and today I started to recreate the exact same effect with Amplify Shader and I was trying to figure out a simple solution to achieve the hexagonal tiles shining. Lucky me Iβve seen your post now! It will be super useful!
seems to be a problem for me, its just blue for me without anything really, just a color. Any ideas what it could be? I transfered the shader code over to a shader and tried multiple different bases, all same result.
Hmmm all blue could be few things, if camera is orthographic, depth buffer will mess out and in consequence depth will be all over the mesh. Mm could be too if the image isnt set on the material, if you download the repository and run it without touching is correctly rendered?
Have to note ive made it in 2018.2
Noticed that Reinhardts shields hexagons pulse and switch so though Iβd just make a quick test to achieve that, but ended up taking it a bit further cuz I could not resist, thought Iβd share it https://imgur.com/a/iwWcvhA