Regulus: Sketch #66

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AirBending_FinalRTFX

Final Result (HD video)


Hi there!

I’m glad to participate to my first challenge here. I want to take this opportunity to improve my skills and practice creating wind effects.
I started by gathering references to have an idea of what I want to create. After that, I make concept of the main parts in order to breakdown the effect and better understand how to create it.


8 Likes

Here my first update!

The 1st step of my VFX was to find animations for the “player” and set the environment. I looked for them at the same time as creating the concept art for main parts. I used mixamo site for all the animations. The dummy comes from vfx asset of Rub Luna de San Macario !

After that, I worked on the blockout stage. I tried to use elements from my old vfx as much as possible but I had to create the majority of meshes. During this step, I also worked on the timing and a little bit on the value and colors.

6 Likes

For this update, I worked more on textures, flipbooks and shaders! There are still details to refine but I hope to have a result that satisfies me before the end of the month!

1 Like

After having some feedbacks with my previous version, I decided to change all the animations of the “avatar” to have something punchier and with a better timing. I had to adapt my vfx with the new movements but I think it’s better now. I also added animations for the dummy and made small changes for different parts.

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This is my last update!
I would have liked to work a little more on this effect but unfortunately I won’t be able to work this last week-end, so this result will be my participation for this challenge! It was very fun to create a new wind effect. Thank you for hosting this challenge!

9 Likes