Recreating zelda botw rain


Hi i am new to shader and vfx development and right now me and my friend are developing a game similar to harvest moon and my time at portia , i am taking my reference of making the rain similar to zelda breath of the wild which have really nice stylized rain (Well from my perspective it looks so good!) and now i am trying to recreate it both cloud, the rain itself, and of course the effect when the rain touch the ground on unity.

i accept any help even it is little, even giving me a video tutorial would be nice!


I believe the rain on surfaces (as you can see on the rock on the left side) might be a screen space effect. I don’t have the game with me anymore so I can’t really check :frowning:
here’s a bunch of really interesting tweets about botw:


This is very helpful thx!