Realtime Refractions [webgl]

This is a realtime WebGL effect, created in polygonjs, a node-based WebGL editor I’m running.

This example scene shows how to setup raymarched refractions, which is a technique that can produce very pretty results, and can render complex and constantly deforming geometry.

Some explanations on how to modify it in this tweet (and you can see a live link to the scene at the end of that thread, but I’m not yet allowed to post more than 2 links in a post)

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