Real-Time VFX Quick Tip: How to Use Named Reroute Nodes to Organize Materials Graphs | Beyond-FX

If your Material graphs are a bit messy in Unreal Engine, clean them up with the use of “Named Reroute Node.” This will reroute connections between nodes in an organized way that will make your graph more readable for you and your team, instead of having several overlapping connections.

Learn how to set them up on the Beyond-FX Blog!
QT 2

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Thank you so much for sharing those quick tips! Just one question: Wouldn’t it be nicer to have 1 Thread for all if them instead of 1 Thread per Tip?

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Should be mentioned this isn’t available in 4.26 :confused:

That’s a great tip, thanks!