It’s a pleasure meeting you all. I’m finally joining this awesome comunity. I’ve been wondering around, looking and learning, but now I’m willing to share my work!
I’m an artist based in Madrid. I left my generalist role to specialize in VFX.
Still, my final goal is to become an Art Director, as I tend to seek to create the whole audiovisual experience, not just the VFX per se. I’m into cinematography and “non-real-time” VFX too.
I’d really like to show you the last VFX I crafted, but I can’t due to NDAs.
So, let me show you some VFX Tests instead! Tell me what you think.
A custom shader excluding fog pass on some particles
The Post Processing profile used in the project
To make it look like the one in the video, you’ll need to use Unity’s post processing feature with the profile attatched. To find out how, check this out, as there are plenty of tutorials out there. You’ll also need to change the colorspace to Linear instead of Gamma (not necessary but highly recommended), which can be found in Project Settings > Player > Other Settings > Rendering > Color Space.
You can reverse-engineer the effect or use it in your personal projects. You can also transform it, combine it or in essence, remix it to your own liking. But please, do not sell the effect on its own or use it in a commercial project. I’m sharing this without any monetary profit intended, just for learning purposes.
Feel free to share it with everybody, but use the forum post and not the direct link, as this could potentially bring some new users to the forums.