Coming over from the world of film, I’m trying to get myself up to speed on realtime fx during the downtime I have, and I’ve found something that’s tripped me up.
I’m trying to work through the process of getting a rigid body sim into Unreal, as an fbx. No matter what I try, however, the small pieces of the sim that are moving quite fast seem to go crazy as soon as the collide with the floor.
I imported the same file into Maya, and it all seems fine.
As far as I can tell, all of my import options seem to be the ones that are recommended:
I can’t for the life of me figure out what the issue is here, so any help will be mighty appreciated!