Random partikel experiments

Sorry, maybe a little bit off topic, but I discover new tutorials that you made in some topics… there is a comprehensive list of all your tutorials other than Pluralsight course (that I already attended)?

Long form tutorials can be found here: Partikel | SideFX
Quicktips and stuff here: Andreas Glad
The recorded presentations can be found here: Resources
Patreon with files can be found here: Partikel is creating Game Development and Realtime VFX Tutorials | Patreon

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Perhaps not superuseful for VFX, but this one goes out to the lurking tech artists! :wink:
Automatic trim meshes.

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This nifty little tool allows you to quickly pack a bunch of objects into one object, and set the vertex colors in such a way that you can use it to select individual meshes in the material and cull the rest using World Position Offset.

This is useful if you would like to emit several different pieces of debris while keeping drawcalls down, or if you are building something modular and want to be able to swithc out pieces that are already placed.

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