From time to time I test stuff out or play with an idea. Sometimes something good comes out of it. Sometimes it does not. I figured these experiments could be interesting for others to see so I thought I could share some of my tinkering.
To start off, something I was playing with today. I was looking into ways of generating thresholdmaps for custom/complicated meshes and this turned into something weird. It's creating a normalmap and spec on the fly as its going through the levels which is nice, but it would need a lot more love before it's anything pretty. It's interesting though, so hopefully I'll play with it soon again. I didn't really have a goal in mind. It was more of a "Hmm.. I wonder if I could do it this way" sort of thing.
Here's the map that came out of it: