Hi, I’m trying to recreate the effect shown at 0:10 of this video: [Mark Eaton \ VFX Technical Reel 2017 on Vimeo]
(Mark Eaton \ VFX Technical Reel 2017 on Vimeo)
I’ve managed to create view-aligned textures that look 2D (they are facing towards the camera), aswell as the depthfade he shows.
What I can’t figure out is how he creates the mask that makes each sphere fade facing towards the camera dissipate?
I’m using Unreal Engine 4.
many thanks! ~