It’s been a while! I’ve recently started moving over to UE4 since I want to work on more AAA geared portfolio pieces. I’m coming from Unity so I’m trying to understand the UE4 pipeline.
I’ll also be looking into Houdini. I’m interested in learning how to make Looping Fire/Smoke/Magic sims. Any tutorial links or info would be greatly appreciated!
Lastly, I’m a beginner in Blueprints but I’m more familiar with Cascade and Materials (“Shaders” in Unity).
My primary questions are (best methods):
How do you spawn/toggle a VFX effect? I’m doing this for portfolio, does it matter if I use blueprints or sequencer?
How do you attach VFX to geometry? (i.e. fire and sparks vfx to a meteor).
How do you animate vfx motion? Is it through Blueprints, 3dsmax or through Sequencer? (i.e. Player casts spell, Meteor appears and crashes down, explosion vfx plays)