Question about trails not spawning in VFX graph

Hi everyone!
My actual goal right now is to create a fireball attack that follow a specific path.
I have a question about the Unity VFX graph, more specific I need to understand why my trails are not spawning
What am I missing right now?

The effect I want to achieve is similar to that

Thats what I see in play mode

I am not too proficient with the VFX Graph, but two things:

  • Make sure that you have “GPU Event” instead of “Spawn” for you second system.
  • In the second system under “Initialize Particle Strip” you can add “Inherit Position”. Which may be what you wanted to do with the “set position”.

Hope that solves it for you!