Hey Guys, I created Material from PBR shader Graph in Unity. In one of the textures I have a power node, when I make Value ‘0’ of the power node my whole scene is gettign black. I dont know why it’s happening like this, anyone can help me With that how do I fix this? Please. thanks
“Power” is exponentiation. Meaning if you have the base (b) and the exponent (x) the form b^x.
If x is set as 0, you will at the end multiply b with 0, resulting in 0 which will be shown as black.
hey thanks for responding, I Have multiple Texture in the shader I wanna make one texture Desapering at begging and visible at the end for that I am using the power node to control that but when I make 0 my whole scene is black so which other node I can use for that can you guide me please? thanks.