PopcornFX v2 - Tests / Templates / Discussions


#1


I have started a few days ago some tests on this new version of PopcornFX and it’s amazing! I use the v1 since 6 years and i was a little bit afraid with this new version, but i understand that this new version is more open. I write all my complex fx in scripts directly, and this version permit to do the same but with nodals, and it’s amazing for neo-users! And more, if you are coding like me you can share your fx with inexperienced user to open some datas for easy tweaking. The relationship between Artist and Tech-Art is more harmonious, for example, you can clearly recreates a simple master fx with all features of shuriken for the users of unity, and of course, to add a many features that doesn’t exist :wink: For PopcornFX v1 users there are some new words to know but it’s very similar, the concept of parent passes throught “payload”, a great feature to share values between layers. Some others words are to know but useless if you are not a very advanced user. In this topic i’ll show you my tests, templates, features, and if you have any questions tell me :wink:


#2

I created a master template, is like a simple effect at the begining, but you can consider it like a “lab” where you share all your custom nodes between your effects.

Here you can see my first templates, a standard spawner (you can activate some entry on it like color, velocity, etc…but all are tweakable in the attributes panel directly), a basic evolver (including physic and a turbulence sampling) and some “Lod” systems.
-Distance: Diminish the particles count by distance.
-OutsideTheScreen: Delete particles that spawn outside the screen (for specific system where you have a system that spawn particles around you).
-Column: Shrink the size and fade the particles when you watch by the top, 1/2 particles, 1/3, 1/4 or the value that you want.
-Anti-Flickering: Permit to avoid problems of flickering for very small or far particles.

If you are interested, tell me if you want that i show inside of a template.


#3

Ok i try to remake my old Volcano In Pkfx V2 is very cool!

6 years in back, in V1 >>> https://www.youtube.com/watch?v=TPKOYXhvvlk

A new begining :smile:

For the moment the look is very raw and a lot of layers not appears.

Some tests of Collisions & trails, the Payload is your friend in the chaining of layers!


#4

Little update, always with the default texture for the moment.
image
Test of the projection evolver for the rivers of lava.


#5

My current state for the moment.

volcano01