Hi! My name is Francesco and I'm an environment/texture artist currently exploring a bit of realtime VFX.
I've made myself a small roadmap to learn and explore realtime effects in the next weeks to see if I can figure out this shiny stuff.
I'll be posting wips and my discoveries while gathering any feedback you guys can give as I'm really wandering in darkness. Most of the effects are going to be aimed at an hypotetical RTS/Topdown game ranging from fantasy to some sci-fi.
First in line is a light magic shield effect.
Currently in a place where i can call it a full iteration, but needing feedback to get it to the next level
It's in UE4 cascade with textures done in Substance Designer.
Any pointers would be helpful since i'm still figuring most of the stuff out (even how to record videos with sequencer)
EDIT: and I can't get to embed the video from Google Drive so there's a link, I'll try and upload it to vimeo or something