I like the healing a lot. For IceMagicSpell I have a feeling that something is off, but I can’t think of what’s the problem Maybe impact doesn’t seem too bright (like adding a flash when ice appears or something).
@Manus
Hi!
I’m so sorry for delaying reply for you.
Thank you for so helpful feedback.
I’m struggling for fixing flash based on your advice and next work.
When I’ve done fixing, I would upload it. I would appreciate that you would waiting for it.
Although many topics are on this site, you watched my work and gave kind advice.
I have gratitude for your kindness
This Effect’s making is so difficult journey for me because I have tried Houdini to make sprite smoke, fire ring and animation breaking ground (their quality is terrible ).
And I came home to my unskilled texturering.
So Far, although I made some Effects by Shader Graph, I thought that I did not know about Shader Graph at all this time. But I understood a little about it now, I’m in the joy of Shader. Alpha Erosion is so fun
And I feel that two big issue are colorring and timing. This effect color is bright everywhere.Timing is not comfotable so much.
I wanna be abale to color wide range! I wanna be good at nice timing!
I think there so many ploblem to solve, but I would start next work to enjoy learning.
It took a lot of time to make this effect. Next time, I would challenge short time and higher quolity.
I would be delighted to hear your thoughts, opinions, or feedback
I have challenged stylized style effect this time.
I think I could slightly improve two issues that I mentioned myself previous post, color and timing.
About color, when I facepalmed and did try and error, I found awsome videos that Jason Keyser uploaded on Youtube.
These videos very helped me.After watching these videos, I added contrust and wider color range.
(The wind color I choosed is diifiult for me. It is narrow hue. If I choosed more green, it may be “toxic” atmosphere. If I choosed more blue, it may be “ice” atmosphere.)
I appriciate Jason Keyser very much
About timing, I made hit seaquances and tornado’s end to be more dissipation.
Although I looked back this work, I feel many issues my work. I want to make better work next time.
I introduce my favarite point in this effect. That is ground smoke.It is on character foot and Tornado’s foot.
I am not good at handpaint. But I want to make anime style smoke. UV scroll, masking and alpha erosion tequnique helped my wish.
Especially, when I noticed that additve blend make smoke’s depth, I was so excited.
I refarenced this work and appreciate this work author. ArtStation - 镰之怒
I have made Lightning Strike Effect.
I uploaded on Youtube and put GIF here.
My goal was using POM and making realistic style effect this time.
I used DMC5’s Cavaliere Angelo as a refarence to make realistic style.
Esepecially, his lightning color is so cool and have many learning points for me.
From him, I learned that minute gradation is important to show realistic by using narrow color range. In other words, I didn’t have to use many and wide colors.
And I kept in mind make whole gradation from end to start.
If you have opinions or feedback, I would so appreciate.
Please free to tell me something.