PBR shaders with hexagons that react to audio in Unity

Works in progress but I’ve been playing around with Substance Painter and Designer. Inspired by the following image and using it as a loose reference: https://www.pinterest.com/pin/807481408169995096/

Still working out some positioning parts. I liked how the objects zipped away from each other in the beginning however I’m working on some newer versions where they don’t show that type of behavior. Always happy to get any comments or feedback! Unity 2019.3 HDRP, Substance shaders.

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