Paweł Pawliczak : Embergen Challenge

Newest WIP:

I gave up on trying to make thumbnail work T_T

Finally got some time to test embergen and damn, it’s so cool. Very intuitive, easy to learn and what i love the most - INSTANT result. I think I will go with few flipbooks with various buoyancy settings, not sure if going for realism or more stylized look yet. Here are some first tests :

Testing flipbook in UE4 to see what channels I should use, so far I fit in one texture using Emmisive, RenderKey,RenderAmbient and alpha. I’m adding RenderAmbient with RenderKey for smoke color (Base Color) and multiplying it by a value. For flames I’m using Emmisive channel going through the smooth step (controlled by alpha particle color), then multiplying it by a blackbody and multiply again by a value. Setting high smoothness in smooth step and setting the curve to go from -.1 to 0 gives a nice highlighted smoke from the flames.

New WiP, got some planet-like background with buildings and atmospherics

Here’s a quick reminder that this Challenge closes this evening! Don’t forget to submit your final video to JangaFX using this Form if you’ve yet!

For the full rules and instructions, visit our original post here: