Paul Miller: Sketch #13 WIP

I was at work most of the day, so I wasnt able to address the issues from above. I’ll have to do them tommorow. Right now im confused on this… I"m trying to spawn an emitter when my rainbow particle hits a collider like i have in my scene.

And I assumed once I did this, my blue print would be as simple as this.

however that doesnt seem to be the case.
What am I missing? DO i need to make the collider a seperate bP? then cast to that BP? or is it even simpler than I am making it out to be.

I’m trying to copy @jqarlsson 's method in his Magic Missile Project