Hey, I’m also a bit late to the party but I still wanted to give the Challenge a try!
Used Unity and Shaderforge. I’m thinking about adding distortion and some smoke. ![]()
If I can find the time i will do start/end effects.
It is so beautiful.I like it.![]()
Thanks! I’m glad you like it. ![]()
Really beautiful, I love it! ![]()
Can’t wait to see it done. ![]()
Looks great, nice work! I love the stylized look!
Looking solid man! Also, if you just copy and paste the .gif link it will automatically embed for easier viewing ![]()
Thanks guys! Ah ok I thought it was strange that it didn’t embed. I’l get some proper videocapture for next time aswell! ![]()
That’s really good in stylized form.
Nice style! When you increase the intensity I’d say you probably want some overshoot (where the first burst of fire is bigger/travels further and is brighter than the main state).
Thanks for the feedback, i’l try that out! ![]()
I would suggest to make it little big and wider to give it a wild look, Also it would be more cool I think to have a brust at once, currently it takes a start first with few flames and then burst. Just to give it a more realistic view. Good work though ![]()
Verrry nice ![]()
I guess if I were to justify my direction, it would be like the gas has ignited - and you’ve done that great!
Thanks for the feedback! I wanted the fire to have some anticipation which is why it takes some time before it starts.
love it so far
for visualizing, maybe a checker floor so we can see the smoke blending
i’d just suggest you work on the ending; that fire cone simply shrinks in. Hiding with an outward flow would strengthen sequencing.
I will call this done now! Worked on ending a bit.
Video on youtube seems to play faster then it should so i included a gif.
Thanks all for watching, and for all the feedback!

OOoooo I really like those rounded bursts, nice work man ![]()
That’s really sweet, how did you do it? Meshes?