Official VFX Sketch #12: Tornado

With the change of the seasons we’re bringing in the weather! This time around we’re getting a little gusty with the pitch that’ll hopefully spin up some cool ideas! The pitch:

The Challenge: (create an effect based on the following): “Tornado”

Submitting: Create a new topic in the “Events > 12 - Tornado” category with your name in the title and the sketch number (e.g.: “Susie Stevens: Sketch #12 WIP”, and post your work! This includes any work in progress you may want to show as well as your final result. Final entries should be posted through either Vimeo, Youtube, or as a high quality GIF.

Please be sure to cite your sources if you are using another artists work as a base, or even taking inspiration! Remember, this is a learning platform, and is meant to be used as personal work that pushes you technically and/or artistically!

Timeline: One month (May 3rd - May 31st 11:59 pm PST)

Scoring and Winners: Sketch badges will be awarded to all participants. Points will be earned based on the amount of likes/buzz your topic receives (hint: show your work in progress ;))

1st Place (most likes and buzz): 1st place VFX Sketch badge and avatar badge
2nd Place (second most likes and buzz): 2nd place VFX Sketch badge and avatar badge
All Participants (put forth a visible worthy effort): participation badge

"Voting": To vote for your favorite entries, all you have to do is drop some love by clicking the like button on any of the owners posts within their topic during the course of the month. This is not the only factor in determining the winners but it is heavily influential in the final results. Winners will be selected by the 3rd of the following month.

As always, if you have any question feel free to ask below!

Good luck and have fun! :tornado:


I feel like the stormy skies sketch could be good inspiration for this one :smiley:

Maybe some people can even extend on the work they did back then, might be interesting to see how much you have evolved

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for the people who want to join but are unsure how to make a tornado, this is a good start.

Combine with Getting the Most Out of Noise in UE4 - Unreal Engine and you can make something interesting quite fast.



Please, I just learned from Niels Dewitte sketch that tornadoes rotate counterclockwise, but this one is clearly clockwise. I’m confused, I actually think it doesn’t matter.

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The direction of your tornado/typhoon/huricane/ whatever phenomenon we are talking about is dependend on which hemisphere you are in and pressure.

For as far as I understand, tornadoes tend to be counterclockwise because they form in north america in low pressure zones, making them cyclone :smiley:

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I met a guy at Unrealfest who made this tornado:


A huge Tornado in Life is Strange:

Found another tornado:

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