Hey dude. You’re totally on the right path. It is done using meshes with panning noise texture and alpha erosion. Also the “main body” of a tornado has Vertex Offset.
For modelling the actual mesh try using this method:
Hope this helps!
Cheers.
Hey dude. You’re totally on the right path. It is done using meshes with panning noise texture and alpha erosion. Also the “main body” of a tornado has Vertex Offset.
For modelling the actual mesh try using this method:
Hope this helps!
Cheers.