Hey guys, I am drawing a blank on what material properties and blend mode I need in order to implement normal maps on particles like smoke, mud, dirt, blood, etc. and cannot find any examples of people doing this in UE4. Does anyone have an example of this? Setting the blend mode to translucent and default lit makes the normal map node unusable.
Thanks guys, I am pretty sure I tried that but was not getting great results, perhaps it was a problem with my textures, but I will try that when I get back home Thanks!