I like the feel of the timing already. Nice work! A note that you might not get to till polish but it feels a little diffuse with no real hot moment. Might be cool to add some value variation in there somewhere
I’m glad you like the timing, that is my favorite part so far as well And you are absolutely right about the value range here, it does need some pop. I was aiming to add some secondary additive elements over everything for that exact reason but just enabling some post-processing does the trick as well imho. As you can see in the video:
Also, I’m trying to implement Substance Designer deeper in my workflow. For example the dissolve texture is completely procedurally generated which gives me incredible iteration speeds.
I’ve tweaked and added some more particles. Moving on to the initial part (startup) of the effect. I plan to have some ground effect/runes but with a more modern style.
Loving the timing on the whole thing!
Are you planning to add some subtle particles on the appearance of each transmutation circle?
and can’t wait to see the rest Nikola !
I wasn’t planning on adding particles on trans-circles, I kinda felt they are already distracting a bit too much. Do you feel that particles would be a good fit? I might try them…
I’ve been busy this week so I haven’t made as much progress as I planned but I have something to share. Here is a current state of the motion trails. I think it’s only missing some particles on top. What do you think?
Just for presentation purposes, I’d say just tone down your camera movement from 0:11 on. It’s cool, but it distracts from the effect a bit. I do like the camera motion for the first part of the effect though
Hey guys…I’ve been quiet and busy for the last 10 days thus lack of updates. I haven’t made any major progress but nevertheless have something to share.
Here is the current state of the VFX. I’m still thinking about camera movement and should I even animate it. I do like the motion but it does take away some attention from the effect itself.
I would also like to share some texture breakdowns. I used to make texture for VFX mainly in Photoshop but this contest is a good oportunity to try and use Substance Designer for everything. Here are some breakdowns:
Thanks for the texture breakdowns! As a newbie I always find it hard to figure out what sort of texture I need for an effect, and lots of tutorials start with “here’s a pre-made texture I just happen to have already made…” without showing the thought behind why or how that pattern was made or chosen in the first place. These are really helpful to see how shapes are built up for use though, thanks!